Receiving Pay For Performance

Only available on StudyMode
  • Download(s) : 63
  • Published : March 18, 2016
Open Document


Text Preview
De’Andre Adams
Heather Surface
Writing Seminar
6 May 2014
Receiving Pay For Performance:
One of the most controversial topics discussed in collegiate sports, is that of whether college athletes should receive compensation beyond their financial aid for the services they perform. College athletics are a major source of revenue for universities, yet the student athletes rarely reap the benefits of the hard work that they provide. While students are awarded scholarships for their attendance in school, this aid at times, is just enough to cover housing, books, and tuition. Many would say that this is more than enough. What is not being kept in mind, is that the amount of hours that student athletes dedicate to their respective sport, is usually more hours than that of a full-time employee (Th). Leaving them with no extra time to indulge in employment elsewhere. This is where the issue lies, if the students apply all of their extra time to the sport they play, and the university is immensely receiving financial benefits from the students’ performances in that sport, how is it justifiable that the students not be considered employees of the university they attend (Ts)? College athletes should receive extra compensation, outside the form of scholarship awards, for their performance and participation on their college athletic team. The National Collegiate Athletic Association (NCAA) is a membership organization of colleges and universities whose fundamental charge is to “maintain intercollegiate athletics as an integral part of the educational program and the athlete as an integral part of the student body” (NCAA 2014). This debate of whether college athletes should receive compensation is not that of new origin (Ts). This has been a topic of discussion since the inception of the NCAA. According to Anthony Miller, author of NCAA Division I Athletics: Amateurism and Exploitation, when it comes to debating whether or not college athletes should be paid, the two most often used terms are amateurism and exploitation. Miller defines collegiate amateurism as college athletes not receiving benefits for their athletic services. The NCAA views college athletes, as students, not professionals or employees of their schools, and due to which they are not compensated (MP1). Late in the 19th century, college authorities conceived this idea of amateurism in an effort to maintain schools’ educational integrity and middle and upper class standing by not technically paying athletes (Ts)(Flowers, 2009, p. 354). Due to the popularity of college sports and the blossoming revenue it was beginning to bring in, athletes were given awards such as free housing and tuition. In 1948, the NCAA passed the Sanity Code, which permitted the awarding of scholarships and jobs, but the recipients had to show that there was a financial need. In 1956, the NCAA made revisions to the code allowing all student athletes to be eligible for an athletic scholarship without having to prove a financial need. According to Miller, in addition to assigning a fixed amount to athletic scholarships, there are additional ways the NCAA continues to preserve the “amateur” label in collegiate sports. Although the NCAA and the schools reserve the right to use a player’s images and names for commercial purposes, no athlete may be endorsed by or receive any payment from businesses or corporations (Ts)(Miller, 2012). This is just one aspect of the argument that student athletes are being exploited by the NCAA and the universities. The NCAA is a multi-billion dollar industry that generated over $11 billion last year due to their players’ ability to entertain and perform to the fullest extent at all times. Their popularity are used in video games, for sports clothing lines, commercials, and for advertising purposes of the school. These companies are more than protected by the NCAA from being accused of exploitation. The NCAA has created a bylaw that protects video game...
tracking img